# minimotank-u3d **Repository Path**: unlimited-code/minimotank-u3d ## Basic Information - **Project Name**: minimotank-u3d - **Description**: MiniMO Tank is second project after MiniMO-PingPang Game to exploring project solutions for frame/tick/turn/lockstep synchronize technology. - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 11 - **Forks**: 1 - **Created**: 2020-10-22 - **Last Updated**: 2025-09-03 ## Categories & Tags **Categories**: games **Tags**: None ## README # MiniMO Tank Client-Side - MiniMO Tank is second project after [MiniMO-PingPang Game](https://gitee.com/unlimited-code/minimogame-u3d.git) to exploring project solutions for frame/tick/turn/lockstep synchronize technology. ## server-side project - https://github.com/Unlimited-Works/MiniMoGame-Server.git ## features - frame/tick/turn sync game loop - Unity irrelevant ECS(entity-component-system) architecture - AABB collision detect system - Tank Game - better visualize tool in Unity Editor for TS collision and TS transfrom component ## how to run - run minimogame-server by [readme guide](https://github.com/Unlimited-Works/MiniMoGame-Server.git) - open LoginGuard scene in unity.(my unity version is free of 2019.3.1f1 was tested, NOT use high feature) - signin and login in login game scene, create room and play. - running another clone project or build a runable exe to test multiple player. ## dependency libraries - UniRx ## screen shoot - more examples in [screen_shoot folder](https://gitee.com/unlimited-code/minimotank-u3d/blob/master/screen_shoot) - ![tank_scene](https://gitee.com/unlimited-code/minimotank-u3d/raw/master/screen_shoot/tank_scene.jpg?lfs=1) - ![tank_scene_enemy01](https://gitee.com/unlimited-code/minimotank-u3d/raw/master/screen_shoot/tank_scene_enemy01.jpg?lfs=1) - ![tank_scene_placed01](https://gitee.com/unlimited-code/minimotank-u3d/raw/master/screen_shoot/tank_scene_placed01.jpg?lfs=1)