# DanmakuFlameMaster
**Repository Path**: settzhao/DanmakuFlameMaster
## Basic Information
- **Project Name**: DanmakuFlameMaster
- **Description**: No description available
- **Primary Language**: Unknown
- **License**: Apache-2.0
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 23
- **Created**: 2024-08-17
- **Last Updated**: 2024-11-13
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# DanmakuFlameMaster
## 简介
> DanmakuFlameMaster是一款弹幕框架,支持发送纯文本弹幕、设置弹幕在屏幕的显示区域、控制弹幕播放状态等功能
## 下载安装
````
ohpm install @ohos/danmakuflamemaster
````
OpenHarmony ohpm环境配置等更多内容,请参考 [如何安装OpenHarmony ohpm包](https://gitee.com/openharmony-tpc/docs/blob/master/OpenHarmony_har_usage.md)
## 使用说明
### 初始化:并设置弹幕显示相关属性
```
this.model.setWidth(lpx2px(720))
this.model.setHeight(lpx2px(720))
let maxLinesPair: Map = new Map();
maxLinesPair.set(BaseDanmaku.TYPE_SCROLL_RL, 5);
let overlappingEnablePair: Map = new Map();
overlappingEnablePair.set(BaseDanmaku.TYPE_SCROLL_RL, true);
overlappingEnablePair.set(BaseDanmaku.TYPE_FIX_TOP, true);
this.mContext = DanmakuContext.create();
this.mContext.setDanmakuStyle(DANMAKU_STYLE_STROKEN, 3)
.setDuplicateMergingEnabled(false)
.setScrollSpeedFactor(1.2)
.setScaleTextSize(1.2)
.setCacheStuffer(new SpannedCacheStuffer(), this.mCacheStufferAdapter) // 图文混排使用SpannedCacheStuffer
.setMaximumLines(maxLinesPair)
.preventOverlapping(overlappingEnablePair)
.setDanmakuMargin(40);
let that = this
if (this.model != null) {
this.mParser = this.createParser();
this.model.setCallback(new Call(that));
this.model.setOnDanmakuClickListener(new OnDanMu(that))
this.model.prepare(this.mParser, this.mContext);
this.model.showFPS(true);
}
class Call implements Callback {
private that: ESObject;
constructor(that: ESObject) {
this.that = that
}
public updateTimer(timer: DanmakuTimer): void {
}
public drawingFinished(): void {
}
public danmakuShown(danmaku: BaseDanmaku): void {
}
public prepared(): void {
this.that.model.start();
}
}
class OnDanMu implements OnDanmakuClickListener {
private that:ESObject;
constructor(that :ESObject) {
this.that = that
}
onDanmakuClick(danmakus: IDanmakus): boolean{
console.log('DFM onDanmakuClick: danmakus size:' + danmakus.size())
let latest: BaseDanmaku = danmakus.last()
if (null != latest) {
console.log('DFM onDanmakuClick: text of latest danmaku:' + latest.text)
return true
}
return false
};
onDanmakuLongClick(danmakus: IDanmakus): boolean{
return false
};
onViewClick(view: IDanmakuView): boolean{
this.that.isVisible = true
return false
};
}
```
### 添加弹幕
```
let danmaku: BaseDanmaku = this.mContext.mDanmakuFactory.createDanmaku(BaseDanmaku.TYPE_SCROLL_RL);
danmaku.text = "这是一条弹幕" + SystemClock.uptimeMillis();
danmaku.padding = 5;
danmaku.priority = 0; // 可能会被各种过滤器过滤并隐藏显示
danmaku.isLive = isLive.valueOf();
danmaku.setTime(this.model.getCurrentTime() + 1200);
danmaku.textSize = 25 * (this.mParser.getDisplayer().getDensity() * 0.8);
danmaku.textColor = 0xffff0000;
danmaku.textShadowColor = 0xffffffff;
danmaku.borderColor = 0xff00ff00;
this.model.addDanmaku(danmaku);
```
### 添加gif弹幕
```
let file = fs.openSync(this.gifPath, fs.OpenMode.READ_ONLY)
const imageSource = image.createImageSource(file.fd);
imageSource.createPixelMapList().then((pixelMapListParam: Array)=> {
let danmaku: BaseDanmaku = this.mContext.mDanmakuFactory.createDanmaku(BaseDanmaku.TYPE_SCROLL_RL);
//设置gif弹幕的帧数据,用于canvas的绘制
danmaku.setPixelMapList(pixelMapListParam)
//判断是否是gif格式,当传入gif格式图片时需要设置为true,默认是false
danmaku.setIsAnimation(true)
danmaku.text = "
";
danmaku.padding = 0;
danmaku.priority = 1;
danmaku.isLive = islive;
danmaku.setTime(this.model.getCurrentTime() + 1200);
danmaku.textShadowColor = 0;
this.model.addDanmaku(danmaku);
})
```
## 接口说明
` model: DanmakuView.Model = new DanmakuView.Model()`
| 接口 | 描述 |
| -------------------------------------------- | ------------------------------------- |
| `model.addDanmaku(danmaku)` | 添加弹幕 |
| `model.getCurrentTime()` | 获取当前弹幕时间 |
| `model.hide()` | 弹幕隐藏 |
| `model.show()` | 弹幕显示 |
| `model.pause()` | 弹幕暂停播放 |
| `model.resume()` | 弹幕继续播放 |
| `model.setWidth(lpx2px(1280))` | 设置弹幕显示区域宽度 |
| `model.setHeight(lpx2px(720))` | 设置弹幕显示区域高度 |
| `model.prepare(this.mParser, this.mContext)` | 启动弹幕播放 |
| `model.showFPS(true)` | 显示弹幕播放的fps |
| `model.setOnDanmakuClickListener()` | 设置弹幕点击回调 |
| `setIsAnimation(boolean)` | 判断弹幕是否是gif格式 |
| `setPixelMapList(pixelMapListParam)` | 设置gif弹幕的帧数据,用于canvas的绘制 |
`DanmakuContext()`
| 接口 | 描述 |
| ------------------------------------------------------------ | -------------------------------- |
| `public static create(): DanmakuContext` | DanmakuContext构造器 |
| `public getBaseComparator(): BaseComparator` | 获取弹幕排序器 |
| `public setBaseComparator(baseComparator: BaseComparator)` | 设置弹幕排序器 |
| `public getDisplayer(): AbsDisplayer` | 获取弹幕显示器 |
| `public setTypeface(font: string): DanmakuContext` | 设置字体样式 |
| `public setDanmakuTransparency(p: number): DanmakuContext` | 设置弹幕透明度 |
| `public setScaleTextSize(p: number): DanmakuContext` | 设置缩放字体大小 |
| `public setDanmakuMargin(m: number): DanmakuContext` | 设置弹幕显示外边距 |
| `public setMarginTop(m: number): DanmakuContext` | 设置弹幕显示上边距 |
| `public getFTDanmakuVisibility(): boolean` | 获取是否显示顶部弹幕 |
| `public setFBDanmakuVisibility(visible: boolean): DanmakuContext` | 设置是否显示底部弹幕 |
| `public getL2RDanmakuVisibility(): boolean` | 获取是否显示左右滚动弹幕 |
| `public setL2RDanmakuVisibility(visible: boolean): DanmakuContext` | 设置是否显示左右滚动弹幕 |
| `public getR2LDanmakuVisibility(): boolean | 获取是否显示右左滚动弹幕 |
| `public setR2LDanmakuVisibility(visible: boolean): DanmakuContext` | 设置是否显示右左滚动弹幕 |
| `public getSpecialDanmakuVisibility(): boolean` | 获取是否显示特殊弹幕 |
| `public setSpecialDanmakuVisibility(visible: boolean): DanmakuContext` | 设置是否显示特殊弹幕 |
| `public setMaximumVisibleSizeInScreen(maxSize: number): DanmakuContext` | 设置同屏弹幕密度,-1自动 0无限制 |
| `public setDanmakuStyle(style: number, ...values: number[]): DanmakuContext` | 设置描边样式 |
| `public setDanmakuBold(bold: boolean): DanmakuContext` | 设置弹幕是否粗体显示 |
| `public setColorValueWhiteList(colors: number[]): DanmakuContext` | 设置色彩过滤弹幕白名单 |
| `public getColorValueWhiteList(): number[]` | 获取色彩过滤弹幕白名单 |
| `public setUserHashBlackList(hashes: string[]): DanmakuContext` | 设置屏蔽特定用户的弹幕 |
| `public removeUserHashBlackList(hashes: string[]): DanmakuContext` | 移除黑名单的用户 |
| `public addUserHashBlackList(hashes: string[]): DanmakuContext` | 增加黑名单的用户 |
| `public getUserHashBlackList(): string[]` | 获取黑名单用户 |
| `public blockGuestDanmaku(block: boolean): DanmakuContext` | 是否屏蔽游客弹幕 |
| `public setScrollSpeedFactor(p: number): DanmakuContext` | 设置滚动弹幕速率 |
| `public setDuplicateMergingEnabled(enable: boolean): DanmakuContext` | 设置是否启用合并重复弹幕 |
| `public isDuplicateMergingEnabled(): boolean` | 获取是否启用合并重复弹幕 |
| `public alignBottom(enable: boolean): DanmakuContext` | 设置底部是否可以有弹幕 |
| `public isAlignBottom(): boolean` | 获取底部是否可以有弹幕的状态 |
| `public setMaximumLines(pairs: Map): DanmakuContext` | 设置最大弹幕显示行数 |
| `public setOverlapping(pairs: Map): DanmakuContext` | 设置防止弹幕重叠 |
| `public isMaxLinesLimited(): boolean` | 获取是否有最大行数限制 |
| `public isPreventOverlappingEnabled(): boolean` | 获取是否开启防止弹幕重叠功能 |
| `public setDanmakuSync(danmakuSync: AbsDanmakuSync): DanmakuContext` | 设置弹幕同步器 |
| `public setCacheStuffer(cacheStuffer: BaseCacheStuffer, cacheStufferAdapter: Proxy): DanmakuContext` | 设置弹幕缓存填充器 |
| `public registerConfigChangedCallback(listener: ConfigChangedCallback): void` | 设置配置信息改变回调接口 |
| `public unregisterConfigChangedCallback(listener: ConfigChangedCallback): void` | 取消配置信息改变回调接口 |
| `public registerFilter(filter: BaseDanmakuFilter): DanmakuContext` | 设置弹幕过滤器 |
| `public unregisterFilter(filter: BaseDanmakuFilter): DanmakuContext` | 取消弹幕过滤器 |
| `public resetContext(): DanmakuContext` | 重置DanmakuContext |
`Proxy()`
| 接口 | 描述 |
| ------------------------------------------------------------ | -------------- |
| `public abstract prepareDrawing(danmaku: BaseDanmaku, fromWorkerThread: boolean)` | 预绘制缓存弹幕 |
| `public abstract releaseResource(danmaku: BaseDanmaku)` | 释放弹幕资源 |
`DanmakuTimer()`
| 接口 | 描述 |
| ------------------------------------- | -------------------------- |
| `public update(curr: number): number` | 更新定时器时间 |
| `public add(mills: number): number` | 增加计时的时间 |
| `public getLastInterval(): number` | 获取距离计时结束剩余的时间 |
`Duration()`
| 接口 | 描述 |
| ------------------------------------------ | ------------------------ |
| `public setValue(initialDuration: number)` | 设置弹幕初始持续时间 |
| `public setFactor(f: number)` | 设置弹幕初始持续时间系数 |
`SpecialDanmaku()`
| 接口 | 描述 |
| ------------------------------------------------------------ | -------------------------- |
| `public getLeft(): number` | 获取顶部固定弹幕的左边距 |
| `public getTop(): number` | 获取顶部固定弹幕的上边距 |
| `public getRight(): number` | 获取顶部固定弹幕的右边距 |
| `public getBottom(): number` | 获取顶部固定弹幕的下边距 |
| `public getType(): number` | 获取弹幕的类型 |
| `public setTranslationData(beginX: number, beginY: number, endX: number, endY: number, translationDuration: number, translationStartDelay: number)` | 设置特效弹幕平移数据 |
| `public setAlphaData(beginAlpha: number, endAlpha: number, alphaDuration: number)` | 设置特效弹幕透明度变化数据 |
`DanmakuUtils()`
| 接口 | 描述 |
| ------------------------------------------------------------ | -------------------- |
| `public static compare(obj1: BaseDanmaku, obj2: BaseDanmaku): number` | 比较两个弹幕是否相同 |
| `public static isDuplicate(obj1: BaseDanmaku, obj2: BaseDanmaku): boolean` | 弹幕是否重复 |
| `public static create(): DanmakuFactory` | 创建弹幕工厂 |
## 约束与限制
在下述版本验证通过:
- DevEco Studio: NEXT Beta1-5.0.3.806, SDK: API12 Release(5.0.0.66)
## 目录结构
````
|---- DanmakuFlameMaster
| |---- entry # 示例代码文件夹
| |---- library # DanmakuFlameMaster库文件夹
| |---- src\main\ets\components\common\master\flame\danmaku # 源代码文件夹
| |---- control # 弹幕状态控制实现
| |---- danmaku # 弹幕基础类库
| |---- ui # 弹幕自定义显示控件
| |---- index.ets # 对外接口
| |---- README.md # 安装使用方法
| |---- README_zh.md # 安装使用方法
````
## 贡献代码
使用过程中发现任何问题都可以提 [Issue](https://gitee.com/openharmony-sig/DanmakuFlameMaster/issues) 给组件,当然,也非常欢迎发 [PR](https://gitee.com/openharmony-sig/DanmakuFlameMaster/pulls)共建 。
## 开源协议
本项目基于 [Apache License 2.0](https://gitee.com/openharmony-sig/DanmakuFlameMaster/blob/master/LICENSE) ,请自由地享受和参与开源。