# mapbox-babylonjs **Repository Path**: jaypro/mapbox-babylonjs ## Basic Information - **Project Name**: mapbox-babylonjs - **Description**: https://github.com/tibotiber/mapbox-babylonjs - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-08-05 - **Last Updated**: 2026-08-05 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # BabylonJS on Mapbox This repo intends to demonstrate how to use a Mapbox custom style layer to render a BabylonJS 3D scene. We're starting from the [ThreeJS example available on Mapbox's docs](https://docs.mapbox.com/mapbox-gl-js/example/add-3d-model/). ## How to use the repo It's built using Vite, using the vanilla TypeScript template. 1. Install dependencies: `npm install`. 1. Setup your env file: `cp .env.template .env` 1. Get a token from the Mapbox console and add it in. See [this guide](https://docs.mapbox.com/help/dive-deeper/access-tokens/) if you're new to Mapbox. 1. Run the dev server: `npm run dev`. 1. Check the local url the server is running on from the CLI and click it.