# behavior3editor **Repository Path**: happyghost_admin/behavior3editor ## Basic Information - **Project Name**: behavior3editor - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-10-22 - **Last Updated**: 2025-10-22 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # 行为树编辑器 这是一个直观、可视化、通用的行为树编辑器,行为树的保存格式为 json,可以让策划自行去实现 AI,技能,buff 等复杂的游戏逻辑,从而减少不必要的沟通成本和提升开发效率。 ![](readme/preview.gif) ## 示例项目 - 工作区: sample/workspace.b3-workspace - 节点定义: sample/node-config.b3-setting - 行为树目录: sample/workdir - 批处理脚本: sample/scripts ## 节点定义 ```typescript export interface NodeDef { name: string; type: "Action" | "Decorator" | "Condition" | "Composite"; desc: string; icon?: string; color?: string; input?: string[]; output?: string[]; args?: { name: string; type: | "boolean" | "boolean?" | "boolean[]" | "boolean[]?" | "int" | "int?" | "int[]" | "int[]?" | "float" | "float?" | "float[]" | "float[]?" | "string" | "string?" | "string[]" | "string[]?" | "json" | "json?" | "json[]" | "json[]?" | "expr" | "expr?" | "expr[]" | "expr[]?"; desc: string; default?: unknown; /** Input `value`, only one is allowed between `value` and this arg.*/ oneof?: string; options?: { name: string; value: unknown }[]; }[]; status?: | "success" | "failure" | "running" | "!success" !(child_success | child_success...) | "!failure" !(child_failure | child_failure...) | "|success" child_success | child_success... | "|failure" child_failure | child_failure... | "|running" child_running | child_running... | "&success" child_success & child_success... | "&failure"; child_failure & child_failure... /** Allowed number of children * + -1: unlimited * + 0: no children * + 1: exactly one * + 3: exactly three child (ifelse) */ children?: -1 | 0 | 1 | 3; doc?: string; //文档说明(markdown格式) } ``` 节点定义配置在项目创建的时候会自动生成一个配置,参照[sample/node-config.b3-setting](sample/node-config.b3-setting),这是个 json 的配置文件。编辑器不提供节点定义的编辑,强烈建议节点定义文件由代码生成 (参照示例项目[behavior3lua](https://github.com/zhandouxiaojiji/behavior3lua))。 ## 编译与构建 ```shell npm install # 安装依赖 npm start # 运行测试 npm run build # 编译可执行文件 ``` ## 技术栈 - react + ts - electron - antd - g6 ## 示例行为树框架 - lua 版本 [behavior3lua](https://github.com/zhandouxiaojiji/behavior3lua) - js/ts 版本 [behavior3-ts](https://github.com/zhongfq/behavior3-ts)。 ## About 本项目将长期维护,欢迎各位大佬加群交流(Q 群:644761605)