# PhysicsEngine2D **Repository Path**: akinggw/PhysicsEngine2D ## Basic Information - **Project Name**: PhysicsEngine2D - **Description**: No description available - **Primary Language**: C++ - **License**: MIT - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-08-16 - **Last Updated**: 2026-08-16 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## Physics Engine 2D Simple 2D physics engine using C++ / SDL. ### TODO - Work with rigid bodies by adding shapes to our objects, like circles, boxes, and polygons. - The collision detection and collision resolution between these rigid bodies. - Add constraints to the physics engine, like joints and ragdolls. Constraints will help us improve the stability. - Write a simulation of particle physics. - Write a simulation of 2D environment. ### Dev logs :) - First shape ![first-shape](https://user-images.githubusercontent.com/87911388/208233956-65691347-697a-411b-ac14-1e5e934b075c.png)