# DirectX10-Tutorials **Repository Path**: 63327660/DirectX10-Tutorials ## Basic Information - **Project Name**: DirectX10-Tutorials - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-03-04 - **Last Updated**: 2021-03-04 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # DirectX10-Tutorials The code for the tutorials found on [www.takinginitiative.net](https://takinginitiative.wordpress.com/directx10-tutorials/). 1. [Tutorial 1](https://takinginitiative.wordpress.com/2008/08/31/directx10-tutorial-1-setting-up-the-d3d10-device/) – The basics of setting up a window and initializing the D3D 10 Device. 2. [Tutorial 2](https://takinginitiative.wordpress.com/2008/09/02/directx10-tutorial-2-basic-primitive-rendering/) – How to draw a basic shape in D3D 10 3. [Tutorial 3](https://takinginitiative.wordpress.com/2008/11/29/directx-10-tutorial-3-textures/) – The Basics of Texturing in D3D 10 4. [Tutorial 4](https://takinginitiative.wordpress.com/2009/02/23/directx-10-tutorial-4-indexed-buffers-and-depth-testing/) – Index Buffers and Depth Testing 5. [Tutorial 5](https://takinginitiative.wordpress.com/2009/02/24/directx-10-tutorial-5-basic-meshes/) – Basic D3DX Meshes 6. [Tutorial 6](https://takinginitiative.wordpress.com/2010/04/09/directx-10-tutorial-6-transparency-and-alpha-blending/) – Alpha Blending 7. [Tutorial 7](https://takinginitiative.wordpress.com/2010/07/30/directx-10-tutorial-7-viewports/) – Viewports 8. [Tutorial 8](http://takinginitiative.net/2010/08/30/directx-10-tutorial-8-lighting-theory-and-hlsl/) – Lighting Theory and HLSL 9. [Tutorial 9](http://takinginitiative.net/2011/01/12/directx10-tutorial-9-the-geometry-shader/) – The Geometry Shader 10. [Tutorial 10](http://takinginitiative.net/2011/05/15/directx10-tutorial-10-shadow-mapping/) – Shadow Mapping Part 1 11. [Tutorial 10](http://takinginitiative.net/2011/05/25/directx10-tutorial-10-shadow-mapping-part-2/) – Shadow Mapping Part 2