# glTFRuntime **Repository Path**: 203014/glTFRuntime ## Basic Information - **Project Name**: glTFRuntime - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-08-04 - **Last Updated**: 2025-08-13 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # glTFRuntime Unreal Engine Plugin for loading glTF files at runtime (supports UE >= 4.25 and UE5) ![Megagrant](https://raw.githubusercontent.com/rdeioris/glTFRuntime-docs/master/Epic_MegaGrants_Recipient_logo_horizontal_black.png?raw=true#gh-light-mode-only "Megagrant") ![Megagrant](https://raw.githubusercontent.com/rdeioris/glTFRuntime-docs/master/Epic_MegaGrants_Recipient_logo_horizontal_white.png?raw=true#gh-dark-mode-only "Megagrant") - [our Discord Channel](https://discord.gg/DzS7MHy) - [Features Showcase](https://www.youtube.com/watch?v=6058JA8wX8I) - [official docs](https://github.com/rdeioris/glTFRuntime-docs/blob/master/README.md) - [Instructions](https://github.com/rdeioris/gltfruntime-docs#notes-when-packaging-a-game) on packaging your project! - For Draco support you can install [glTFRuntimeDraco](https://github.com/rdeioris/glTFRuntimeDraco) ### Support us To support our development, you can [buy glTFRuntime](https://www.unrealengine.com/marketplace/en-US/product/gltfruntime) on the Unreal Marketplace, or become [a patron](https://www.patreon.com/rdeioris) ### Tutorials - [Assign existing animations to a GLTF SkeletalMesh](https://github.com/rdeioris/glTFRuntime-docs/blob/master/Tutorials/SkeletonRemapping.md) - [Runtime animation retargeting](https://github.com/rdeioris/glTFRuntime-docs/blob/master/Tutorials/RetargetingRPMAndMixamo.md) ### Plugins glTFRuntime can be extended with support for more file formats. This is an incomplete list of available plugins: * https://github.com/rdeioris/glTFRuntimeSTL (STL files support) * https://github.com/rdeioris/glTFRuntimeOBJ (OBJ files support) * https://github.com/rdeioris/glTFRuntimeFBX (FBX files support) * https://github.com/rdeioris/glTFRuntimeVox (MagicaVoxel/Vox files support) * https://github.com/rdeioris/glTFRuntimeWebP (WebP textures support) * https://github.com/rdeioris/glTFRuntimePointCloud (PointCloud support for glTF, XYZ, PCD) * https://github.com/rdeioris/glTFRuntimeKTX2 (KTX2 textures support) * https://github.com/rdeioris/glTFRuntimeSTBImage (STB supported images, included HDR) * https://github.com/rdeioris/glTFRuntimeConvexCollisions (Support for convex collisions) * https://github.com/rdeioris/glTFRuntimeDraco (Draco compression support) * https://github.com/rdeioris/glTFRuntimeAudio (Audio file formats support, WAV, Ogg/Opus, Ogg/Vorbis, Mp3)